To make sure that I had a clear vision for the level I created a level design document for the level. Though my focus for this project is on Cognitive Mapping I took the time to develop the overarching narrative for the wider game as well as the level I will be creating. In industry, action/adventure games like the ones that inspired my level are all very narratively driven so I felt that taking the time to think about the narrative behind the level would be beneficial for the design process.










Along with creating the level design document I also created a series of mood boards to go along with the Level Design Document to expand on the reference images that I had previously found. The reference images I gathered will all influence the visual style of the architecture found within the environment and serve as guidance for the foliage placement and the way that nature has reclaimed the space.





“When Angkorian society began, Paris and London were not much more than elaborate villages. Europe was crawling with barbarians, and here were the Khmer engineering sophisticated irrigation systems and constructing the biggest temple in the world.”





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