• supports a mission objective with replayability
  • allows for different play styles, like stealth or aggressive
  • is fun to play as a single player but could also support co-op 1-4 players
  • allows the player to feel a sense of mastery of the space as they are able to leverage the environment to their advantage

Since I was designing a space for a specific game, I gather references from Ghost Recon Breakpoint to ensure I was designing something that would believably fit within the world of Breakpoint:

The Mission

  • Locate all 5 piece of intel, this can be done by exploring the level or by sending a drone to recon the location first.
  • Then they will need to interact with the each piece of intel separately, such as taking pictures of physical documents, hacking a computer and backing up the contents to a memory stick.

In order to enter the base, the player can:

  • Breach the fence if going for a stealthier approach
  • If the player has access to a helicopter/plane they can fly over the plant and parachute in for a stealthy or aggressive approach
  • Walk or drive through the guarded gate for an aggressive combat approach

Once in the base the player has a number of options. If they wants an advantage over the enemy they can sabotage the generators, at night this will knock out the exterior flood lights connected to that generator, giving the player an advantage. Exploding the generator can also be used to create a distraction, drawing the enemy to that one locations allowing the player to sneak around the facility or pick them off in the one spot.

To kill the lights, the player can:

  • Combat approach:
    • Throw grenades at the generators to blow it up
    • Shoot the generators from a distance to blow it up
    • Attach C4 to the generator and then blow it up from a distance to distract the enemy and use the confusion for a surprise ambush
  • Stealth approach:
    • Approach the generators and sabotage though this will alert the enemy AI to
      your presence but not the players exact location
    • shoot the lights out individually, this will make the enemy closest to the light aware of the players location but will not reveal the players location or notify the whole base like sabotaging the generator does.

Small, mobile generators attached to individual lights will need to be shot or destroyed with C4/grenade and cannot be disabled by sabotaging the main generator.

Completing the objective will result in the player gaining resources and better equipment; with the intel recovered providing the player with the location of other outposts or areas of interest.

3D Blockout

Intel Locations

Scan the file in the guard hut on the right.
Scan the files on the weapons crates by the guard hut on the left.
Clone the phone left on the cargo by the warehouse.
Hack the computer in the Old Radar Tower.
Take a photo of the maps on the board in the Old Radar Tower.

Loot Crates

Top floor of Concrete building.
Inside warehouse next to the shelves.
Next to cargo by the tents.
Level fly through created wit Maya and Unreal 4